數位視訊與微電影
Digital Cultural Content Creation
Digital Video and Micromovie
103學年度第2學期課程綱要
吳統雄 Sean TX Wu
一、教學目標
本系列課程將針對「內容創作」與「平臺發展」兩部分,進行「雲端合作」式的學習與實作。將從「設計、技術、管理」三方面協助學生認識「數位美學」與實現「數位文化創意」的能力。
預期成果本學期為:數位編導能力培養,與創作5類數位視訊之一:微電影(劇情片)、記錄片、MV(音樂片)、快閃片、病毒片。上學期則為:數位報導、數位文學、視覺設計、數位攝影、影象處理、美工動畫。展示平臺從網路開始,未來將逐步發展到行動媒體、數位電視,與更多的整合性數位媒體。
選課前請注意!本課程必須與「數位文創:優化內容網站」共同選修!本課程提供的是創作與科學的整合知識,強調思想挑戰與實作驗證,過去願意參考老師建議的學生,已證明可以培養全球獨一無二的數位美學創作能力,作品在 Google排行榜上名列前茅。 本課程是發展創新的人類取用行為模式,不是純 IT 技術的 SEO;SEO 的成果也遠遠不及本課程學生能夠獲得的點閱率、與排行榜上升速度。 本課程不是一般訴諸天才與靈感、放任隨興的藝術談話活動,有嚴謹的學習結構與進度,同學選修前,請先衡量自己的性向與課程參與習慣。
由於我國教育的早早分流,文創與科學科系相互陌生。願意突破身邊習慣性框架的同學,歡迎來一起探索與驗證。 |
本系列課程 學習方法強調實作、與網路群體互動。衡諸「數位文創」不可避免的國際化趨勢(如李安與PSY),本課程並提供中英雙語講義與雲端實作平臺。
如果願意參與學習,本課程過去經驗顯示,可以將一位對數位工具陌生者,培訓為數位文創專案的領導者。本課程技術、管理的訓練,可以協助學生立即投入相關就業工作;而設計與美學的實驗與討論,更可提供未來高深研究的學理準備。
本課程學生過去的作品展示在:大學青年‧網路雜誌,並在Google排行榜上名列前茅。
本課程考量學生的多元需求分作2組,學生可任選1組。
(1)實作組:學習數位視訊與微電影的設計、技術、管理,證明你的創意與作品能力。
(2)理論組:認識數位視訊與微電影的編導知識,培養品析的能力,為未來留下機會。
This course addresses the effective use of cloud technology in digital cultural and creative projects including: versatile digital publishing, website design, web community development, digital imaging, animation, video and media production management. As a specific objective, we emphasize to cap off a team project more than an individual task.
This course takes account of the inter-discipline of humanities and information technology through media application. The learning method focuses on problem solving oriented approach. The learning activity designates a hands-on assignment and requires a complete output in the form of publishable presentation.
This assignment may be collaborated by students from different campus, even different countries. It will be the first step for accessing the virtual integrated campus and the virtual international interactive classrooms. It will also be the leading experiment on developing remote group-work model of project management. Students will experience the roles of both vertical and horizontal integration of the project. They will touch the holistic sprit and process of a real project and raise the confidence to organize and guide a team.
All assignments will be published on the web-based magazine "College Youth Web Magazine" also known as "GreenCot".
There are various applications categorized by the output of digital contents:
1. Electronic Publishing, Desk Top Publishing (DTP), Corporate Publishing, and portable document: they are hard copies prepared by information technology.
2. CD-book, CD-magazine, multimedia title (such as computer slide show) and document: they are electronic files authored by various types of software and stored in CD-based or mass storage media.
3. Web Publishing, webpage, website, and web community: they are not necessary to have a local storage; they are virtual interaction in the cyber world.
4. Extended forms from web-based media, such as E-book, E-magazine, which use specific player instead of PC.
5. Mobile media.
6. Digital TV: an emerging media.
The second semester of this course will focus on the third application, video and 3-D media. Prerequisite of the training of the previous two applications, static graphics and 2-D animated media in the first semester is required for the students who want to take this course. (*Students who skips the first semester must study the fundamental skills by themselves.)
This course designates triple goals: design, technology and management.
DESIGN. We will introduce "TX's theory on Digital Aesthetics" to explore what are the tips of successful media design. The answer will be "Style and Formation". The class also will learn "TX"s theory on Process Engineering" to accomplish the media design practice in professional, longitudinal, large-scaled, portable and group work requirements.
TECHNOLOGY. This course will illuminate the concept of "tool independency". We will explain and reason the technology more than demonstrate the techniques. The knowledge of this course can be applied to any software. However, under the concerns of the popularity, availability, future usability and price of the tools, we have to adopt Microsoft and Ulead families』 tools including platform and application. The teacher will guide to use tools in editing text, graphic, image, animation, video, sound, music and web. This course also will employ peripherals and production equipment such as digital camera, digital video recorder, MIDI…etc. The teaching of advanced tools will be decided by the progress of students』 assignment.
MANAGEMENT. Management is a work more than words. Students will have good opportunity to experience the implication of goal, method, and action in management during the assignment of this course. They can learn what is planning and implementation, teamwork and integration, production and marketing. During the group work they will really touch what is communication and negotiation, one for all and all for one, incentive and checking assessment, leadership and the preparation from a team player. The teacher will also emphasize the ideas of market, risk, budgeting, profit and the media as business.
This course will lead students entering this promising interdisciplinary territory or getting ready for further research. It is an interactive place for students form pluralistic majors to enlighten and encourage each other. This course is engaging students who can take care of the whole thing and can look out the future.
Enjoy the course!
二、授課方式 Meeting and Counseling
1. Class meeting and Hand-on practice. Since this course has a thorough continuity in course design, students should avoid to miss any topic of the learning chain.
2. Individual counseling: Tue.-Thur. afternoon by appointment. Extra-hour counseling may be available, if it is for volunteering learning activity.
3. Telephone counseling: (02)2236-8225 Ext.63347, 0921807365
4. Email counseling: txwu@ntu.edu.tw
5. Online counseling: http://tx.liberal.ntu.edu.tw
三、教學大綱與進度 Course Outline
| [Date] | [Agenda] | [Activities] |
| 2/27 | 和平紀念日遇例假日補假 | |
| 3/6 | 課程簡介與課程資源 Introduction Learning resources |
Electing representative of class |
| 3/13 |
影音創意設計:動態視覺設計的科學美學 TX's tip: Aesthetics and Design Aesthetics Experiment 知識美學論 Epistemological Aesthetics |
|
| 自習 |
數位視訊設計導論
Visual design, Case study-主圖設計、Digital photo Case study--數位攝影作品--數位攝影作品評論--大學青年‧網路雜誌 色彩設計的基礎與數位美工實作 Color design and practice Image processing tools--數位色彩設計--色彩心理學-- TX 選色與四大配色定律 數位色彩設計實作 |
靜態視覺設計為動態視訊設計之先修基礎課程。 |
| 3/20 | 視訊劇組 Cast and crew 數位視訊/動態視覺設計 Video design |
Online Greeting and Post your idea to recruit teammates Online roll call |
| 3/27 |
數位視訊劇本設計
Storyboard, Storyboard template |
性向與組隊登記 Introducing your neighbor |
| 4/3 | 春假 | |
| 4/10 |
微電影/數位視訊創作簡介 Video Creation 微電影/劇情片品析 -Drama (1) |
Hand-on practice |
| 4/17 |
-Drama
(2) 劇情片運鏡、分鏡習作 |
Hand-on practice |
| 4/24 |
記錄片品析-Documentary 記錄片創意分享 |
Hand-on practice |
| 5/1 |
音樂歌舞片品析-MV 音樂歌舞片創意與運鏡、分鏡習作 |
Hand-on practice |
| 5/8 |
-MV(2) 快閃片品析-Flash mob 病毒片品析-Viral 快閃片/病毒片創意分享 Video equipment, DV recorder 如何作報告 Speakers Guide |
@Selection of a video proposal: Assignment and rehearsal |
| 5/15 |
實作與學習成果規畫: Mid Exam: [A] 劇本 video storyboard [B] 視訊設計品析 Video design comments 外景實習計畫 Field work plan |
Field work |
| 5/22 |
外景視訊實作實習
Production of video 分鏡、走位、運鏡、剪接前置之實踐。 |
Hand-on practice |
| 5/29 |
Production of outdoor scene 作品毛片討論數位視訊後製作 Video post production |
Hand-on practice |
| 6/5 |
Discussion of field work 數位視訊後製作 Video post production Video post productionMedia Player Video file converting Video broadcast |
Hand-on Practice |
| 6/12 |
[A]組成果展示 [B]組期末報告 Project delivery program [A] Final report for program [B] |
Final exhibition and presentation Grading reminder |
| 6/19 | 端午節遇例假日補假 | |
| 6/26 | 期末考 |
*Prepared by the representative of class every time unless further notice.
@In charge by JME, ME and all management.
四、成績評定 Requirements and Grading
1. 學期成果(50%):
[A]Project Accomplishment 實作學習:視訊設計製作成果、實作分工與進度管理、期中企畫(10%)、期末成果(40%)。本項可為個人或群體作品。分享日在自己的網站中專頁展示、另以書面繳交。
[B]理論學習組:Personal Accomplishment 期中影音設計評論(20%) :Storyboard analysis and comment 樣本2件以上,包括劇本與視訊表現分析。期末視訊評論(30%) :5大類型視訊,各1個案研究。
2. Project Process Review and Class Participation 平時成績(20%):課堂參與。
3. 期末考(30%)。
4. Extra Contribution特別加分:在100分外的額外鼓勵。包括參與和教學活動有關的服務、群體作業工作(for team management)或其他對教學的回饋(enlightenment of learning, especially in design and management),表現優良。並授權群體幹部提出推薦分。
5. 學習成果提示事項
6. 網路繳交報告注意事項
Individual: http://cg@tx.liberal.ntu.edu.tw/txcomm/&ewmedia/
Presentation URL: https://seantxwu.pages.dev/TxCG/GCotyear/FolderName
EIC or Team leader: http://cg-eic@tx.liberal.ntu.edu.tw/TxCG/UniGCotFeat/
五、參考書目 Required Readings and Learning Materials
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六、成果製作與報告方法 Instruction for Presentation
以群體或個人作業方式,設計製作1部3D視訊影片。原則上與網站設計編組相同。
影片應包括設計、劇本、攝製、剪接、與後製技術處理。
若以群體作業方式製作,甚至可實現跨校製作,推選若干位幹部組織作業。
課堂上口頭報告分作2次,期中是動態視覺設計;期末是影片成果,與製作管理經驗。
1.網路繳交 Online Hand In
內含影片成果的影音網站檔案。
2.書面繳交 Hard Copy Hand In
(1)自評表 Self Evaluation Checklist
請將本評分表列印繳交,並依評分項目順序報告。
表中共分3學習目標與若幹成果項目,自滿分起算,每未達成1項目扣2分,至該目標配分為0止。
| 目標 | 成果與評分項目 | 配分 |
| 管理 | 三管理工具(企畫表、分工表、進度表)、與自評表之書面版。 若有自增輔助管理工具或資料,可額外加分。 |
10 |
| 設計 | 視訊-劇本:影部、聲部、分鏡表之設計。 | 10 |
| 技術 | 定場鏡 | 30 |
| 鏡頭各2種以上 | ||
| 運鏡各2種以上 | ||
| 過場各2種以上 | ||
| 音效 |
〈如有屬Advanced教材者,為額外加分項,請增加1列說明。〉
如視訊製作係參加跨組製作,務必在分工表中註明。
如有討論區之學習與實作心得,請一併附上。
Members who are exempted from video production must be noticed in the assignment chart.
Any documents that may be good for evaluation are welcome to be attached.
(2)幹部推薦表 Recommendation from the Project Leader
另紙提出,包括「實際工作內容、推薦成績」2欄。根據出席、參與群體作業的程度,由幹部以合理工作分擔為基準,在「總人數*3分」內推薦。應避免不分高下,齊頭式推薦。這是額外的加分,不影響正常成績。



