Human Factors
Human Factors in Curriculum
Designs
1. Self-Proficiency
2. Structure of Learning
3. Usability of User Interface
4. Cost-Efficiency
Two
Major User Interfaces
Keyboard And/or Other Electronic Instruments
Electronic Music Sheets Or Scores Software
An
Growing User Interface
"Click-And-Drop" By "Copy-And-Paste" of Loops
Better or Worse?
